![]() Simply copy the script to the Modules folder of FSX and assign a ‘hot key’, button or switch to activate the script. NpCmoveAircraft works with default FSX aircraft and many add-on aircraft that adhere to the standard FSUIPC offsets.Ī registered copy of FSUIPC is required to execute the NpCmoveAircraft Lua script. So, for example, NpCmoveAircraft can be used to simply turn an a/c around, to move it to the other end of a runway, to re-position it for another approach after landing, to jump ahead in cruise, to catch up to another a/c, etc. ![]() ![]() Prior to the move the aircraft can be on the ground or in the air. For those that do need it: Put the UIautomationcore.dll version. I don't think the ENB mod has anything to with menu and mouse entries either. Some systems plain ol' don't need the fix. Or for any of the five inputs the user can simply enter a carriage return (Enter key) to signify NO CHANGE for that particular entry. That's probably why your FSX was OK before. ![]() User inputs include the DISTANCE to move (NMs), the DIRECTION to move (degrees magnetic), the desired aircraft ALTITUDE (ft), the desired aircraft HEADING (degrees magnetic), and the desired aircraft IAS (Kts) along with the LANDING GEAR POSITION - up (u), down (d) or fixed (f). Each step includes prompts for the required input and format. NpCmoveAircraft is a Lua script in the Numberpad Control family of FSX scripts that can be used to move an aircraft to a new position.
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