Redshift uses the material preview scenes that are provided with Cinema 4D. The Search Box allows you to search for specific nodes in the Node Tree for easier navigation. Nodes inherit the color from their respected Categories once brought into the Graph Area. ![]() There are 8 different Categories of nodes to choose to from that include Materials, Textures, Utilities, Environment, Lights, Volume, Math, and Color. The nodes are organized into Categories depending on the type of node or its functionality. ![]() The Node Tree located on the far left, contains all the Redshift Shader Nodes that can be added to our Graph Area. The Shader Graph Editor is broken up into a couple sections, the Node Tree which includes the Material Preview above, the Shader Graph Area, and the Attribute Manager which includes the Parameter Search box above. The Redshift ShaderGraph defines the structure and the processing flow of the shading process. ![]() The Shader Graph allows you to create and personalize complex materials inside of Redshift, these materials are composed of Shader Nodes.
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